Starsector coronal hypershunt. Baikal Daud is the High Hegemon, the leader of the H...

The Low Tech Station is one of the three buildable s

Electronic countermeasures (ECM) represents the effects of electronic warfare as fleets with superior capability imposing range penalties upon their opponents. In combat the two fleets compare their ECM rating and the losing side has their weapon range reduced by the difference in ECM ratings, up to a cap of 10%. This penalty affects all ship-based …Rugged Construction. Edit. Reduces most negative effects of d-mods by 50%. If disabled or destroyed in combat, the ship has a 50% chance to avoid new d-mods, and is almost always recoverable after the battle. Also reduces the supply cost to …The legal order of next of kin is defined as the spouse, adult children, parents, adult siblings, other relatives and public administrators, according to the Knox County Coroner in Ohio.Nightmare Fuel / Starsector. Nightmare Fuel /. Starsector. The Persean sector is fraught with peril for the surviving inhabitants who are trapped there, from the numerous pirates and religious zealots to the almost entirely unmapped outer systems that few return from. Not to mention that technology has been degrading over the past few centuries...use console to switch to dev mode, press ctrl + z and then look for a purple named system on the map. (you have to switch of the "inhabited" thing on the map options in the bottom left) and it will have a hypershunt IrresponsibleWanker • 1 yr. ago But what i want is to spawn one, not locate. VengefulJeweddit • 1 yr. agoA little trick for coronal hypershunt fight I ran into coronal hypershunt when doing some exploration & bounty hunting, so I just used whatever in my fleet to give it a try. Did several S/L and found Doom can be really helpful for this fight.Metals. Edit. Refined forms of both ferrous and common non-ferrous metals used in most construction and goods production. Ingots follow traditional Domain standards. –In-Game Description. Metals can be produced and are also required as an input commodity for some Colony Industry. -Produced by Tech-Mining (random) and Refining (pop size).The Corrupted Nanoforge is a special item. It can be installed into the Heavy Industry and Orbital Works industries. Corrupted Nanoforges have a base price of 50 000 credits. When installed into an appropriate industry, a Corrupted Nanoforge increases that industries' production of all commodities by 1 unit. Appropriate industries are Heavy Industry or Orbital Works. Additionally, having a ... Contacts are the characters in that work with the player and have various missions and opportunities. They are located on a specific market and can be talked to by visiting it and using the comm directly. Contacts acquire missions over time, and will usually have several missions to offer to the player, depending on their type, importance, and relationship with …The IR Pulse Laser is a light pulse weapon. It is the smaller version of the Pulse Laser. This baby brother of the Pulse Laser fulfills a similar role in a smaller package. Compared to the Tactical Laser, it trades off range, accuracy against moving targets and flux efficiency for increased DPS and the ability to inflict hard flux. It is most useful where the ability to …The LR PD Laser is a small point defense beam weapon. Compared to the PD Laser, it has twice the range (particularly useful against Salamander MRMs), and a lower flux cost, but two-thirds the DPS. 0.96 LR PD Laser: reduced ordnance point cost to 4 (was: 5) 0.8.1a-RC5 Energy per second cost reduced from 100 to 30 (Flux per second reduced from 100 …When you found a Corona hypershunt you have to defeat the 2 Doritos who guard it. They drop the most powerful weapons of the game mind you but killing them is a late game task because you need a really strong fleet to pull that of. After that you have to bring a lot of building materials to the hypershunt to repair it. The Pulse Laser is a general-purpose medium pulse weapon. It is the larger version of the IR Pulse Laser. With good DPS, a high rate of fire and the ability to deal hard flux, the Pulse Laser is suitable for most situations, although beams and the Heavy Blaster outperform it for specific functions. Hitting fast-moving fighters and frigates will require …The Low Tech Station is one of the three buildable station industries. It has the most conventional design among the stations. Low tech stations are ubiquitous throughout the Sector, even found around a number of Tri-Tachyon planets. They are widely used as pirate bases. The Low Tech Orbital Station consists of two Heavy Support Modules and one Heavy Combat Module arranged in a slowly rotating ...Commerce is an industry. It can be built at any Colony that has a Spaceport. Creates an independent Open Market on the colony. The market will sell commodities the colony produces or demands, as well as ships and weapons the player has blueprint of, if they have a Heavy Industry. Increases colony income by 25%, or by 125% with an Alpha Core, a Dealmaker Holosuite, and improvements Reduces ... Recovery Shuttles. Reduces the casualties suffered by fighter pilots by 75%. S-mod: Increases the fighter pilot casualty reduction to 95%. Community content is available under CC-BY-SA unless otherwise noted. Reduces the casualties suffered by fighter pilots by 75%. OP cost: 3/6/9/15 S-mod: Increases the fighter pilot casualty reduction to 95%.Category page. Edit. Weapons that are part of the Omega faction, introduced in version 0.9.5.NOTE: This hullmod is no longer in the game. OP cost is 3/6/9/15 Mutually exclusive with Escort Package; only installable on civilian-grade hulls. 0.95a Introduced to the game Only up to date for version 0.95. It is likely still broadly …Transplutonic Ore is a commodity found throughout the sector. Transplutonic Ore is a relatively common material that can be found on all planet types, except Gas and Ice Giants, though is not guaranteed to appear on any planet types aside from Volcanic and Cryovolcanic planets. It is extracted by the Mining industry (pop size - 2 + modifier), and …The Aurora is a top-end, high-tech cruiser. It is tied as the fastest cruiser in the game with the Heron, followed by the Falcon. The Aurora is a reasonably rare, aggressive platform that is justifiably terrifying burning towards targets. The Plasma Jets ship system allows it to gain massive speed to either attack or retreat. A powerful epitome of High Tech playstyles in a …Along with new story missions, Starsector has added a lot to discover on the star map in the 0.95a update. One thing that numerous commenters have hinted at...Coronal Hypershunt : r/starsector by Ok-Butterscotch7834 Coronal Hypershunt So can i use this thing on existing colonies? I dont see the option to do so. The only information I found was in the "consider other factors" tab after surveying a colony. 8 5 comments Add a Comment Erund • 1 yr. ago Special Items. Special. Autonomous Mantle Bore · Biofactory Embryo · Catalytic Core · Combat Drone Replicator · Corrupted Nanoforge · Cryoarithmetic Engine · Dealmaker Holosuite · Fullerene Spool · Hypershunt Tap · Orbital Fusion Lamp · Plasma Dynamo · Pristine Nanoforge · Soil Nanites · Synchrotron Core. At least two versions out ...Along with new story missions, Starsector has added a lot to discover on the star map in the 0.95a update. One thing that numerous commenters have hinted at...Termination Sequence. Edit. Supercharges one of the Terminator drones with a brief energy transfer. The drone tracks a nearby target like a missile, dealing massive area damage on impact. –In-Game Description. This ship system is known to be used on the following ships: Remote Hypershunt Survey: scans all Coronal Hypershunts in the sector, adds their location to the intel screen under the "Megastructures" tab, and adds markers to the intel map. ... A gate activating utility mod for Starsector Resources. Readme License. View license Activity. Stars. 0 stars Watchers. 1 watching Forks. 1 fork Report repository ...Orbital Fusion Lamp. Edit. A minituarized, variable-output fusion reactor capable of providing ample light and heat to a planet. Safe operation requires prodigious quantities of volatiles. If the demand is not met, the reactor suffers from potentially hazardous instability, which may lead to an uncontrolled surge in output.The Pristine Nanoforge is a special item. It can be installed into the Heavy Industry and Orbital Works industries. Pristine Nanoforges have a base price of 200 000 credits. When installed into an appropriate industry, a Pristine Nanoforge increases the industries' production of all commodities by 3 units. Additionally, having a Pristine Nanoforge installed will increase the ship quality of ...I instinctively clicked it. Arkar1234 • 22 days ago. Try checking the log and then scroll to the bottom, it should give you directions on what might be causing the crash specifically. …The Astral is a capital-grade carrier with heavy missile weaponry and the most fighter bays of any ship in the game. The Astral boasts two large missile mounts and powerful 360 degree shields with a fragile hull and a respectable logistical profile, as to be expected from a high-tech ship. The high flux capacity should be utilized to defend itself as it cannot easily tank unshielded damage ...Medium. Cryoblaster · Cryoflamer · Disintegrator · Resonator MRM Launcher · Rift Beam. Large. Reality Disruptor · Rift Cascade Emitter · Rift Torpedo Launcher · Volatile Particle Driver. There are three main types of weapons in Starsector: Ballistic, Missile, and Energy, though some do not fall exclusively into one of these, such as the ... Metals. Edit. Refined forms of both ferrous and common non-ferrous metals used in most construction and goods production. Ingots follow traditional Domain standards. –In-Game Description. Metals can be produced and are also required as an input commodity for some Colony Industry. -Produced by Tech-Mining (random) and Refining (pop size).The Mayans sacrificed humans for religious reasons, such as dedicating a temple, entreating gods for favors and preventing natural disasters. Human sacrifices also marked special occasions, such as the coronation of a new king.The Pristine Nanoforge is a special item. It can be installed into the Heavy Industry and Orbital Works industries. Pristine Nanoforges have a base price of 200 000 credits. When installed into an appropriate industry, a Pristine Nanoforge increases the industries' production of all commodities by 3 units. Additionally, having a Pristine Nanoforge installed will increase the ship quality of ... Fighter. Fighters are small ships that travel in groups from two to six, with an exception of a Cobra Bomber, what travels alone. They come in various forms, including interceptors, bombers, heavy fighters, assault fighters and support fighters. You will choose between fighters based on damage type, speed, engagement range, and rate of replacement.Category page. Edit. Weapons that are part of the Omega faction, introduced in version 0.9.5.Aug 13, 2020 · I imagine you're probably aware, but I almost missed this because I clicked 'blog' on the topbar of your site, which leads to a listing only containing your last post from 2019. Plus: Pfizer’s broken vaccine equality promises Good morning, Quartz readers! 20 million tuned in to the coronation of King Charles III on TV. That’s 9 million fewer viewers than Queen Elizabeth II’s funeral, and the total might have been e...Abstract. Cryo-electron microscopy (CryoEM) has superseded X-ray crystallography and NMR to emerge as a popular and effective tool for structure determination in recent times. It has become indispensable for the characterization of large macromolecular assemblies, membrane proteins, or samples that are limited, …The Atlas-class ships are large space-borne cargo platforms with FTL drive and a few defensive systems. Hundreds of containers can be latched on to the hull and carried with ease by this behemoth.Typically used to efficiently resupply entire outposts, the Atlas is ill suited to the small and fast trade runs that are the mainstay of commerce in the sector. Their slow speed and large size always ...The Atlas-class ships are large space-borne cargo platforms with FTL drive and a few defensive systems. Hundreds of containers can be latched on to the hull and carried with ease by this behemoth.Typically used to efficiently resupply entire outposts, the Atlas is ill suited to the small and fast trade runs that are the mainstay of commerce in the sector. Their slow speed and large size always ... An extremely long-range, high damage energy beam cannon, often mounted on support cruisers with great effect. The High Intensity Laser is a powerhouse weapon that has an energy rating well beyond the giga-watt range. To produce such power for an extended period of time, the design relies on a built-in fusion power core. This core still requires an …Dextral Shard. Logistical Data. Recovery rate (per day) 6%. Maintenance (sup/month) 24. Cargo capacity. 10. Maximum crew.The Midline Station is one of the three buildable station industries. It is found around a number of Persean League planets, the Hegemony's Jangala and Sindrian Diktat's Volturn. Pirate bases may also sometimes be midline stations. Unlike the other stations, the midline station is two-sided and rotates at a higher speed. The basic Orbital Station has one …Population & Infrastructure is a structure. It is automatically built at all colonies. Provides a monthly income of 10 000 credits a month, increasing by the same amount for each colony size past 3. Can provide +1 stability if the demand for Domestic Goods is met. Can provide +1 stability if the demand for Luxury Goods is met. Will incur a stability penalty if the …Standard starship fuel on which interstellar civilization relies. Composed of anti-matter trapped in fullerene shells mixed in a semi-stable foam with heavy isotopes of hydrogen. Fairly safe.In-Game Description Fuel is an important resource required for hyperspace travel, entering hyperspace, using the Emergency Burn & Transverse Jump abilities, as …CSV editors. Edit. Some form of CSV editor is strongly recommended for editing Starsector CSV files, as opposed to a text editor. Starsector uses a comma delimited format, please ensure that your editor of choice is configured for that and not one of the other CSV formats.Commodities. Commodities are goods such as supplies, food, fuel and machinery produced by markets for local use and/or to trade to other markets. Commodities have different prices depending on the local supply and demand, the stability of the market, and any ongoing trade disruptions.The Pulse Laser is a general-purpose medium pulse weapon. It is the larger version of the IR Pulse Laser. With good DPS, a high rate of fire and the ability to deal hard flux, the Pulse Laser is suitable for most situations, although beams and the Heavy Blaster outperform it for specific functions. Hitting fast-moving fighters and frigates will require …This page is for modding and specifically modding carriers. If you are looking for information on carriers within the base game then see the Fighter game concept page Required for a functional carrier: At least one weaponSlots of the type LAUNCH_BAY in the .ship file A positive number for fighter bays element in the ship CSV entry Optional for a carrier: Build-in wings can be defined in the ...26 26 comments Best Add a Comment sapfearon • 3 yr. ago i just cleared 2 shunts ( in fact i even posted after battle pic ), but strategy is you must get new phase ship capital and pilot it yourself. It's probably only time when you really need it and it feels like whole fight is balanced around you having it.Dragonfire Torpedo Pod is an upscaled version of Dragonfire DEM Torpedo, with more than twice the ammunition capacity. All munition stats remain the same. Unfortunately, even as a large mount, the Dragonfire remains a highly impractical weapon. Costing 28 ordnance points, it's the second most expensive missile weapon in the game, yet it retains the …The Revenant is a specialized logistics phase ship that functions as both a fuel tanker and a freighter at the same time, but does not possess any weapon mounts. Its Phase Field allows it to operate as part of a phase fleet without compromising the fleet's sensor profile. As mentioned in its description, the Revenant is not an efficient replacement for proper tankers or freight ships. While ...Hyperspace is the main means of interstellar travel in the Sector. This topologically exotic medium of not-quite space-time is used by starships to side-step the speed of light for interstellar travel.Hyperspace To enter hyperspace a fleet must travel to and interact with a jump point, where it can then perform a jump into hyperspace. Fleets can exit hyperspace at jump points, or at the ...The Atlas-class ships are large space-borne cargo platforms with FTL drive and a few defensive systems. Hundreds of containers can be latched on to the hull and carried with ease by this behemoth.Typically used to efficiently resupply entire outposts, the Atlas is ill suited to the small and fast trade runs that are the mainstay of commerce in the sector. …When you found a Corona hypershunt you have to defeat the 2 Doritos who guard it. They drop the most powerful weapons of the game mind you but killing them is a late game task because you need a really strong fleet to pull that of. After that you have to bring a lot of building materials to the hypershunt to repair it.The Atlas-class ships are large space-borne cargo platforms with FTL drive and a few defensive systems. Hundreds of containers can be latched on to the hull and carried with ease by this behemoth.Typically used to efficiently resupply entire outposts, the Atlas is ill suited to the small and fast trade runs that are the mainstay of commerce in the sector. Their slow speed and large size always ...Canister Flak. Edit. Fires a large number of flak canisters with variable-timed proximity fuses all around the ship. –In-Game Description. This ship system is known to be used on the following ships: Manticore. Invictus.Standard starship fuel on which interstellar civilization relies. Composed of anti-matter trapped in fullerene shells mixed in a semi-stable foam with heavy isotopes of hydrogen. Fairly safe.In-Game Description Fuel is an important resource required for hyperspace travel, entering hyperspace, using the Emergency Burn & Transverse Jump abilities, as …This page is for how the player can go about the fine art of piracy. For information on how to deal with pirate threats to colonies see the colony threats page. For information on the faction check here Set up a Comm Sniffer so you are notified of high value merchant flight paths Pick an ambush spot & Go Dark Interdiction Pulse to stop their Sustained Burn & …The first bomber most new players will encounter due to being widely used by pirates. A full salvo impact will deal horrific damage, comparable to three Reaper-class Torpedo. Fortunately they can generally be dodged by nimble ships or alternatively the bombs shot down by high rate of fire, high damage point defence such as Vulcan Cannon. Actually …Even if incoming fire cannot be completely avoided, the pilot often has a choice in just where the damage is taken, which can result in reduced damage impact. Level 1. +50% maneuverability (piloted ship) Level 2. -50% weapon and engine damage taken (piloted ship) Level 3. +50% armor for damage reduction calculation only (piloted ship)The Executor-class Missile Battleship is a customized Pegasus hull fielded by the Sindrian Diktat. It was built to utilize the Diktat's unique energy weapons, and features several questionable tuneups. Compared to the Pegasus, the Executor cuts out two of its base design's missiles for large energy mounts, and replaces the Fast Missile Racks with a …Temporal Shell. Speeds up the flow of time on board the ship. Generates a significant amount of flux when used. Research on prolonged exposure to the effect was described as 'worrying' and quietly halted.Index. Welcome to the StarSector Wiki forum! This forum can be used by members of this community to discuss topics related to their wiki. Some communities prefer to use the Community Portal instead for wiki discussions; it's up to you. Notes: You may have to purge this page to see changes; for more explanation and how to set up new forums, see ...I imagine you're probably aware, but I almost missed this because I clicked 'blog' on the topbar of your site, which leads to a listing only containing your last post from 2019.A Planetary Shield is a non-industry structure. It cannot be built immediately, as its blueprint must be found by completing the Red Planet quest. A Planetary Shield costs 750 000 credits to construct, and has a build time of 90 days. Planetary Shield applies a x3 multiplier to a colony's ground defense strength. 1,500 * (pop size - 2), multiplied by …An extremely versatile ship that can be configured to operate in almost any fleet role. Outfitting an Apogee is often an exercise in working around its somewhat awkward slots & making hard design concessions. Captains who can work around these limitations are rewarded with the benefits offered by the Large Energy and a Large Missile hardpoints paired with exceptional flux stats and mobility ...The AI Remnants are a minor faction hiding in the outer reaches of the Sector. They present a serious threat to unwary explorers. They are usually known as the [REDACTED] by the game's community, as this faction's existence is a spoiler. Systems that are inhabited by the Remnant can be identified by the warning beacons in hyperspace. The beacon's color and number of pings indicate the strength ... There are several factions in Starsector which the player can interact with. By default, all factions are neutral to the player except the pirates and the Luddic Path, who start as hostiles. Each faction operates one or more markets, which can be a planet, a station, or a planet with associated station. Markets spawn fleets and allow trading with the player or other factions. Each faction has ... Commerce is an industry. It can be built at any Colony that has a Spaceport. Creates an independent Open Market on the colony. The market will sell commodities the colony produces or demands, as well as ships and weapons the player has blueprint of, if they have a Heavy Industry. Increases colony income by 25%, or by 125% with an Alpha Core, a …Dextral Shard. Logistical Data. Recovery rate (per day) 6%. Maintenance (sup/month) 24. Cargo capacity. 10. Maximum crew.The settings.json is located in Starsector\starsector-core\data\config\settings.jsonSpecial Items. Special. Autonomous Mantle Bore · Biofactory Embryo · Catalytic Core · Combat Drone Replicator · Corrupted Nanoforge · Cryoarithmetic Engine · Dealmaker Holosuite · Fullerene Spool · Hypershunt Tap · Orbital Fusion Lamp · Plasma Dynamo · Pristine Nanoforge · Soil Nanites · Synchrotron Core. At least two versions out ... Population & Infrastructure is a structure. It is automatically built at all colonies. Provides a monthly income of 10 000 credits a month, increasing by the same amount for each colony size past 3. Can provide +1 stability if the demand for Domestic Goods is met. Can provide +1 stability if the demand for Luxury Goods is met. Will incur a stability penalty if the demand for Food or Organics ...We take our fleet to the coronal hypershunt and engage its defenders.Starsector 0.95 (formerly "Starfarer") is an in-development open-world single-player spa...Termination Sequence. Edit. Supercharges one of the Terminator drones with a brief energy transfer. The drone tracks a nearby target like a missile, dealing massive area damage on impact. –In-Game Description. This ship system is known to be used on the following ships:The Hypershunt Tap is a special item. It can be installed into the Population & Infrastructure industry. Hypershunt Taps have a base price of 300 000 credits. Contents 1 Requirements 2 Effects 3 Acquiring 4 See Also Requirements Coronal Hypershunt within 10 light-years. Effects Adds 1 industry slot. Adds demand for 10 units of transplutonics.Contacts are the characters in that work with the player and have various missions and opportunities. They are located on a specific market and can be talked to by visiting it and using the comm directly. Contacts acquire missions over time, and will usually have several missions to offer to the player, depending on their type, importance, and relationship with the player. The most common way ... Dev (Developer) Mode is used to enable some options or features that are useful for development or modding. Dev mode can be activated by editing settings.json and setting element "devMode":true It can also be toggled in-game by using the Console Commands mod with its devmode command. Do note, however, that it will not fully activate it (e.g. you're unable to modify other faction's colonies ... This ship system is known to be used on the following ships: [SUPER ALABASTER] This system is unique to the [SUPER ALABASTER] ship. It's similar to the Damper Field, but much more powerful. Like the Damper Field, it halves all damage on destroyer-sized ships and disables active venting and shields. It also has two charges. Unlike the Damper …This category includes salvage entities that may be found while exploring the sector.. Starsector is a YouTube series adapted from a Twit"The test bed was destroyed, so what. We accoun Contacts are the characters in that work with the player and have various missions and opportunities. They are located on a specific market and can be talked to by visiting it and using the comm directly. Contacts acquire missions over time, and will usually have several missions to offer to the player, depending on their type, importance, and relationship with … Dev (Developer) Mode is used to enable some options or features tha Refined heavy elements, including common actinides and other, heavier, exotics essential to high-energy systems and advanced research applications.In-Game Description Transplutonics are a commodity found throughout the sector. Transplutonics are produced by the Refining industry (pop size - 2). They are demanded by Heavy … Index. Welcome to the StarSector Wiki forum! This forum can be...

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